AI Insights · Timothy · October 2021
Top 5 Paid Games Performance in Turkey, Q3 2021
In Q3 2021, the top 5 paid games in Turkey showed varied performance in terms of downloads, revenue, and active users, with [Minecraft](https://app.sensortower.com/overview/55c5020a02ac64f9c0001f62?country=US) leading the charts.
In the third quarter of 2021, the top 5 paid games on the unified platform in Turkey demonstrated diverse trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Minecraft experienced a notable peak in weekly revenue, reaching approximately $23K in the week of July 19. Weekly downloads saw an initial rise to about 86K in mid-July before tapering off to around 40K by the end of September. Active users fluctuated, peaking at nearly 600K in the week of July 19 and declining to about 467K by the end of the quarter.
Red Ball 4 (Ad Supported) maintained steady weekly revenue, averaging around $200 throughout the quarter. Downloads experienced a decline from approximately 68K in late June to around 27K by the end of September. Active users also showed a downward trend, starting at roughly 793K and ending the quarter at about 521K.
Pou saw a gradual decrease in weekly revenue, peaking at $203 in mid-July and dropping to $89 by the end of September. Downloads followed a similar pattern, beginning at around 38K in late June and falling to about 18K by the end of the quarter. Active users declined from approximately 811K in late June to about 609K by the end of September.
Pepi Hospital Lite exhibited consistent weekly revenue, with occasional spikes, peaking at $37 in mid-August. Downloads fluctuated slightly, ranging from about 21K in late June to around 19K by the end of September. Active users remained relatively stable, averaging around 110K throughout the quarter.
Earn to Die 2 Lite demonstrated a steady increase in weekly revenue, peaking at $231 in mid-September. Downloads showed an upward trend mid-quarter, reaching about 24K in early August, before stabilizing around 11K towards the end of September. Active users saw a significant peak at around 109K in early August, before settling to approximately 71K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.